The Madison, a new residential tower in Canary Wharf, developed by LBS Properties and designed by MAKE architects. AVR London was commissioned to create a VR experience as part of their marketing suite. This consisted of several virtual environments, both interior and exterior spaces, working from architectural drawings and client specifications. We also developed a number of features such as switching from day to night and other user interactions. We were to match the visual fidelity of existing CGI visualisation of the building while meeting the technical requirements for the best experience in VR.
I was heavily involved in all aspects of production, initially focusing on modelling assets, developing materials and master shaders in engine, lighting and optimisation for Unreal Engine's forward shading. As the project progressed my role expanded as I became more involved in developing functionality and features in the Blueprint editor and designing the User Experience and Interface/Menus for the project utilising UMG. I was also involved in the final animations and stills, preparing camera paths, positions and post production in Photoshop.
As the realtime team for the project grew over the course of development I also helped to manage the project and the other artists involved assigning jobs to team members and keeping to the project's deadlines.
Part of my role within the visualisation team at BMW was to research and develop real-time environments for use in Autodesk VRED. I was responsible for modelling, texturing and lighting for the space. The environment was highly optomised with multiple times of day and weather and turntable options.
This was to be used by the department to display digital concepts and colour and trim options. I was in charge of deploying and supporting the environment "post-launch" as well as making it simple and intuitive to use for members of the team.
The BMW X4 model was not modelled or materialed by me.
MINI Citysurfer Renders
Following direction from the designer I worked to create the specified materials for the existing MINI Citysurfer model. I created the lighting rig used in the VRED scene before placing cameras and rendering the scene before some light post production in Photoshop.
I was not involved with Modelling.
Spheres: Perspectives In Percision And Poetry
As part of BMW and Alfredo Häberli joint Milan Furniture Fair 2015 exhibit I produce imagery and an animation of Häberli's design. There was a tight turn around for the project which included feedback and updates from the client. I worked on materials, lighting, camera animation, post-production and rendering for display at the Fair.